Monday, 22 March 2010

more blockthrough





i think Dodgers beard is just about there!!




i have chosen to use paint effects in maya because they move with the mesh when i apply a blend shape. this was great as i dont have to make seperate blend shapes for the beard. i also dont have to mess around with the button constraint which would have been a pain. the only problem is that the paint effects do not render out in mental ray but only in maya software so i now need to find a way to render it all together, maybe converting them into polygons, but this seems to turn them see through. will need to consult the georg!

Friday, 19 March 2010

the block through has started!!!!!

Oddney and i have started the block through. Oddne is doing a great job and has sat down and has worked solidly through today! these are two shots i have done today



Wednesday, 17 March 2010

dodgers beard.. continued



possible hair for dodger. it looks quite realistic but also quite stylized, enough to fit in with the character

quadraped

as i am thinking of aplying to cinisite for an internship i have been animating everylunch time. this lunchtime i have been animating a horse rig i downloaded. on the aplication form it said i needed to show a quadrapet cycle so here it is. it still needs work but is not bad for my first attempt at a four legged creature

Monday, 15 March 2010

just a refresher

as i am getting ready to animate, and its been a while, i am just refreshing my animation skills every lunchtime. once the rigs are finished i will be using my characters. but for now im just using downloaded rigs

Monday, 1 March 2010

blend shapes for swash



been havin trouble with this as there is quite characteristic detail in the model and moving the skin around sometimes distorts the character or completely folds in on itself. am soldiering on and the next challenge is to make his moustache follow his top lip