Tuesday, 31 August 2010
Wednesday, 25 August 2010
Tuesday, 24 August 2010
Thursday, 12 August 2010
lunch-time project - WIP
Tuesday, 3 August 2010
Work Placement
Hello!! havnt been on here for a while. im happy to say that i have graduated grom UCF with a BA in digital animation, ill miss uni very much...... but, i have started a five week placement at Spider-Eye studios in St. Just, Cornwall and have enjoyed my first day and the people are all friendly. i am going to be exploring the role of a junior animator in this studio on the production, 'Jungle Junction'. So far, i have been doing some test animations with the rigs from the show and have been trying to get to grips with XSI as i am used to maya. i am very keen to get to know my way around an am willing to do just about anything to help out! anyway, break over, i am going back to work. cant wait to get stuck in!!!!
Monday, 24 May 2010
Thursday, 20 May 2010
great dane first attempt
the great dane for my comparitive study in my innovations project. using what i learned from animating the horse rig, i animated this without reference first to get my head around the rig and to illustrate the difference between perception and reference.
Monday, 17 May 2010
Thursday, 13 May 2010
Monday, 10 May 2010
Friday, 7 May 2010
Thursday, 29 April 2010
Dodgers Shackles test 1
Ok iv bee looking at trying to cteate dodgers chains for his shackles so i have done some tests, iv used IK handles but they always seems to move only from one side and is not that useful for creating a chain that can move realisticly.
So i looked searched for tutorials for creating a chain in Maya, i came across this tutorial click to see tutorial. this tutorial was very simple and easy to follow so i produces this test. It uses riged body dynamics. By cleverly making the mock arms a parent of the nail constraints, i was able to animate these arms and the chain will follow, like so....
am now trying this on Dodger
So i looked searched for tutorials for creating a chain in Maya, i came across this tutorial click to see tutorial. this tutorial was very simple and easy to follow so i produces this test. It uses riged body dynamics. By cleverly making the mock arms a parent of the nail constraints, i was able to animate these arms and the chain will follow, like so....
am now trying this on Dodger
animation for Jacobs Boxer rig rough
as i am trying to get a showreel together i have animated Jacob's Lightning Mike Rig. its a good rig, simple to use and deforms quite nicely
Wednesday, 28 April 2010
shot_8_rough_animation
this is a block of rough animation from shot 8 of corked. im just blocking out the rough body animation and will fill in the gaps with more inbetween frames and some facial expressions.
Monday, 26 April 2010
Friday, 23 April 2010
Tuesday, 20 April 2010
part of the blockthrough with some sound!!!!!!
this is a rough sample of the soundtrack kindly produced by Cap'n Gallows!!!!
Monday, 19 April 2010
Thursday, 15 April 2010
Friday, 9 April 2010
here is a chunk of the blockthrough
its a bit rough and ready but hopefully makes sense!! although without the sound and the facial expressions some things may look a bit random at the moment
Thursday, 1 April 2010
stupid constraints!.....stupid block through lol
AAAAAAAAAAAARRRRRRRRRRRRRGGGGGGGGGHHHHHHHHHHHH!!!!!!!!!!!!!
Monday, 22 March 2010
i think Dodgers beard is just about there!!
i have chosen to use paint effects in maya because they move with the mesh when i apply a blend shape. this was great as i dont have to make seperate blend shapes for the beard. i also dont have to mess around with the button constraint which would have been a pain. the only problem is that the paint effects do not render out in mental ray but only in maya software so i now need to find a way to render it all together, maybe converting them into polygons, but this seems to turn them see through. will need to consult the georg!
Friday, 19 March 2010
the block through has started!!!!!
Oddney and i have started the block through. Oddne is doing a great job and has sat down and has worked solidly through today! these are two shots i have done today
Wednesday, 17 March 2010
dodgers beard.. continued
quadraped
as i am thinking of aplying to cinisite for an internship i have been animating everylunch time. this lunchtime i have been animating a horse rig i downloaded. on the aplication form it said i needed to show a quadrapet cycle so here it is. it still needs work but is not bad for my first attempt at a four legged creature
Monday, 15 March 2010
just a refresher
as i am getting ready to animate, and its been a while, i am just refreshing my animation skills every lunchtime. once the rigs are finished i will be using my characters. but for now im just using downloaded rigs
Monday, 1 March 2010
blend shapes for swash
Friday, 26 February 2010
the Animatic!!!!!!!!!!!!!!!!!!
This first came out at over 5 minutes long! so some of my 331 drawings had to be dropped! i cut out some sequences as they seemed to only complicate the story although they would have been nice shots to animate but they are not worth makin the story suffer. i managed to cut it down quite a bit and along with some new frames to link others together it ended up at 3 mins 48 which is a nice time for me
the storyboard
Wednesday, 3 February 2010
Tuesday, 2 February 2010
charlie chaplin
as my film has no dialodue i have to work off of visual cues. i am having real trouble coriographing my action sequence soam referencing one of the masters
prop design
i am trying to design swash's pisyol but have no clue how a pistol works. so found some videos that helped to understand how they work. they are also quite funny
Wednesday, 27 January 2010
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